The Ghastly Conspiracy Raid Update Now Live!

May 27, 2026

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Update Content

  • The Ghastly Conspiracy Raid
  • New Raid Island Quests
  • Rank 4 Magic Weaving
  • New Spellements and Spell Updates
  • 2025 Housing Gauntlet – Liches & Legends
  • Arc 3 Boss Rematches
  • Team Up Improvements
  • Releasing Pets
  • Recycling Bin
  • New Bazaar UI
  • Magic Weaving Lessons UI
  • Beastmoon Updates
  • Celestia Improvements
  • Magic Mirror Changes
  • Player Hosted Tournaments
  • User Journey Optimization
  • Miscellaneous
  • Bugs Fixes

The Ghastly Conspiracy Raid

It was a cold night in Heap, the kind of night that freezes your breath in mid-air, where even the crooks and the crime bosses stay tucked in bed, the kind of night that makes Death itself say: “Brr, nope, not goin’ out.” But some things don’t care about the cold, because their blood runs colder than any night could ever be. Some things are just that… ghastly. But what things? And why? And what could they do in the shadows where Death is too chilly to walk? Figuring that out is a job for Dog Tracy... and the Shadoe… and about 8 Wizards. Together, they must brave the Heap and unravel “The Ghastly Conspiracy.”

Assemble your Guild for the first 8-player raid! This raid will require heavy communication and coordination between raiders through a series of difficult challenges and combats as they pursue the new rewards and titles. This will test even the most experienced of level 170 wizards. Good luck!

Speak to Gwyn Fellwarden in Dun Dara, Avalon to begin The Ghastly Conspiracy Raid!

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Raid Island Quests

We finally had the time to go and provide Gwyn Fellwarden with a proper introduction. Head over to Lewellyn Prideheart in your guild and you’ll be able to begin a new quest featuring Gwyn in Dun Dara. There you’ll face the terrors of the Charnel House to prove yourselves worthy of the challenges to come in Raid Island.

Note: You need 4 wizards to complete this quest.

Voracious Void Quest

We’ve also had the time to create the introduction quest to the raid in Dragonsypre. Head to Dun Dara and find Gwyn Fellwarden. Gwyn will send you to investigate strange events in Dragonspyre, eventually leading to the Voracious Void raid.

Note: The previous introduction quest to Raid Island is a pre-requisite for this quest.

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Rank 4 Magic Weaving

Uncover lost magical lore and continue your explorations with the Order of the Fang. New quests pick up right where you left off. Talk to your tree in the Blended Grove to discover new spells, old secrets and things hidden since the dawn of the Spiral.

These quests are available to players who have reached Rank 3 with a Weaving School and have completed the main storyline through Avalon.

As with Ranks 1-3, you’ll get special rewards based on the school you weave into. In this update:

• Balance and Ice receive new Fusion Formulae

• Storm and Life give you new utility spells

• Fire, Myth, and Death receive a new pet and new jewels

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New Spellements and Spell Updates

Spellements have been added to the final three main worlds that were missing spellements – Polaris, Mirage, and Empyrea! Polaris spells are the 6-pip 1-shadow spells; Mirage, the 4-pip 1-shadow; and Empyrea, the 11-pip Scion spells. Like previous spellement updates, this includes a new spellement path for each spell as well as upgrades for the base spell.

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You can find these spellements in all the same places that spellements typically appear...

• Various bosses throughout the world associated with the spell or the 4 worlds after that world. Scales of Destiny required for over leveled wizards

• Scales of Knowledge have been added to the final bosses of Polaris, Mirage, Empyrea, Karamelle, Lemuria, and Novus

• Main and Side quest rewards throughout the worlds associated with the spells

• Cantrip Chests throughout the world associated with the spell

• Cantrip Chests have been added to Polaris, Mirage, and Empyrea

• The Reagent and Chest Audit has extended to Polaris, Mirage, and Empyrea as well

• Boss Rematches of the world associated with the spell. More on these new rematches below

• “Retriever” pet talents throughout the world associated with the spell or the 4 worlds after that world

• If your pet has the “Elemental Retriever” or “Spiritual Retriever” talent unlocked, you can activate it in the new worlds to earn some new spellements

• Cabal’s Revenge Raid, which is set in Polaris

• Portal of Peril Recipes

In addition to these 3 sets of spells, we also updated the spellement paths of all shadow enhanced spells including the spells earned from Karamelle, Lemuria, and Castle Darkmoor. You can now train these spells (with the exception of Castle Darkmoor) all via the Arcanum Scholars with any school.

With this update in particular, we have also restored the original versions of many modified spells. Highlights include Fire from Above, Raging Bull, Hungry Caterpillar, and Mockenspiel.

Judgement, Poison, and Frostbite have new Spellement paths while the top path has been removed from Advanced Combat. These Spellements can be acquired through Beastmoon and Beastmoon Seeds.

All spells that previously had a condition that looked for Damage Over Time effects on the opponent or Heal Over Time effects on the caster now Gambit those effects for even greater value. Scion of Fire and Scion of Life are two examples.

Due to this change to over-time conditionals, some Advanced Combats have been adjusted to account for the new values.

• Crying Sky Raid – All dual school elite mobs have been re-adjusted to account for the allowed effect types in their fights. High Priest Yetaxa’s health has been reduced to meet the same relative length of the other Priests.

• Cabal’s Revenge Raid – Bat Bots have been adjusted to set up their OT Gambits better in the Personal Daemon fight and the ice ones will replace the Ice shield when hit before the Background Process. No health changes were needed

• Loon Knight – Damage dealt by the ducks across both Standard and Advanced has been reduced, and Drake Lockley’s punch cheat’s damage has been reduced as well.

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Housing Gauntlet: Liches & Legends

You’ve been working hard. You’ve saved the Spiral from monsters and maniacs. You have completed quests, crafted rare armor, picked up laundry. You deserve a break. You deserve to play… a game. And not just any game! The ultimate game!

The quintessential tabletop experience known as “Liches & Legends.” Join Deborah Highroller as they guide you through this exciting new adventure, where you select from 5 classes, navigate your way through multiple narrative and gameplay options, and uncover hidden secrets and variable endings. Choose your character, choose your path, choose your legend!

This housing gauntlet focuses on meaningful choices: First, you will have a chance to choose from among several different Liches and Legends characters. And once you are on the adventure, you get to choose your path, affecting both the gameplay and the outcome of the story. Please submit all your feedback so we can make sure all mechanics are clear and fun!

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Some details on the Gauntlet:

• There are a total of 27 possible combinations from 3 choices – Each one changing something in the encounter, whether it’s story, player stats, or final boss settings.

• There are always 4 characters. If you’re in the encounter with one, two, or three players, the gauntlet will grant one or more followers to fill out the combat spots you are missing.

• When choosing a character role, you can look at its card deck before selecting Yes or No.

• Once play begins and you are polymorphed into your chosen character role, you can press “P” to view the polymorph’s card deck.

The Liches & Legends Gauntlet Recipe can be found in the housing tab of Lloyd FallingWater in the Shopping District.

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Arc 3 Boss Rematches

Boss Rematches return, featuring the Arc 3 bosses. Boss Rematches are 1-time use Housing Items that contain single fights where you face the final bosses of each world, and sometimes these villains recruit some other creatures from iconic encounters throughout the world they’re from. These enemies are more powerful than the last time you crossed their paths, so you may need help from other wizards to defeat them once again.

To create a Rematch, harvest some reagents in the world you’d like to craft, then visit Raquel in the Arena or your world’s local housing vendor. After your first attempt, the rematch object becomes cheaper to craft.

Standard / Challenge Mode

Just like with the Arc 2 Rematches, there is both a Standard and a Challenge mode available. The difficulty of the fights is scaled to level 130, the expected level for Arc 3 completion. Don't worry if you're higher than level 130, as you can still participate. You can play in Standard mode with your current stats and spells at no cost to you, but if that’s too easy there’s always Challenge mode. In Challenge mode you’ll be scaled to level 130 and put your skills to the test. Like other Challenge Modes, you will receive a Gold Skeleton Key for your first victory!

Polaris – The Rat Rematch

• Rasputin never dies! The Rat returns with even grander designs. Can you defeat him before his homemade Titan crushes you?

Mirage – Grandfather Spider Rematch

• Grandfather Spider is joined by Bort Shadowmane, Shadowbones, and the Shadowwock in the Sands of Time for another round of fun. There’s so many games to play, and so much time to play them!

Empyrea – Titan's Trident Rematch

• The Storm Titan rages again! Now you must stand alone - No Mellori, no Bat - against the power that destroyed the First World.

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Team Up Improvements

Inspired by a kind player who made some mock-ups for us, we have made some improvements to Team Up!

• When you start a Team Up from a sigil you can specify a level range of players that you want to help you. Players outside that level range won’t see your Team Up. (This may make it take longer to find a team.)

• When you’re waiting for a Team Up to start, the player’s level is displayed under their school icon.

• When you’re waiting for a Team Up to start, you can chat with the other waiting players. Be nice! Normal chat rules apply.

• 15 seconds after the Team Up timer starts, players can vote to start the instance early.

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Releasing Pets

We’ve added a more humane way to deal with pets that you no longer need. A new option on the Hatchmaking Kiosk allows pets to be released to roam free around the Pet Pavilion.

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Recycling Bin

Have you ever trashed an item only to later regret it? The Recycling Bin holds your trashed items for a limited time so that you can change your mind and reclaim them.

• Trashed items and released pets can be reclaimed for up to 30 days.

• Your recycling bin has a limited size and if you trash a lot of items, they may be removed from your recycling bin sooner than 30 days.

• It costs 1000 gold to reclaim an item.

• Click the Recycling Bin Button next to the Trash Button on the Backpack page of your spellbook to open your Recycling Bin.

New Bazaar UI

After much discussion and some thousand-yard stares, we have decided upon a new, standard look for all inventory UI. As a first test of the design, we’ve converted the Bazaar to the new standard. If the community feedback is positive, we’ll convert other UI to this new standard as time permits. Tell us what you think!

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Magic Weaving Lessons UI

Instead of the old Weaving Tome, you can now view your progress in your Magic Weaving lessons from the tree of your Weaving School! Simply select “Magic Weaving Tome” and you can view all badges for that school’s weaving quests.

New Beastmoon Rewards

New Beastmoon Rewards

The fourth Beastmoon gear set has arrived! If you like the look of the Rat Thief beast form, check out Actaeon in the Beastmoon Pavilion for the recipes.

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New Beastmoon Forms

Myth Cyclops

This final Myth Beastmoon form summons a new type of minion and punishes Positive Wards like no other form before. He also combines traps and DOTs in a way that will be very difficult to defend against.

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Ice Rat Thief

The long-awaited Ice Rat Thief is here! He comes out of the gate swinging with the possibility of a powerful trap on turn 1 and has many tricks up his sleeve to keep himself alive as a small form.

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Storm Draconian

Storm Draconian focuses on dealing damage while weakening his enemies. He uses interactions never seen before including a new type of damage reduction aura and Storm’s first afterlife spell.

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Life Wolf Warrior

The Life Wolf Warrior marks the final version of the original 10 Icons, meaning all Beastmoon Forms have variants of all 7 schools for a grand total of 70. This one heals allies like none before, protecting teammates with extra Healing Over Time and Pacify.

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Celestia Improvements

Here at KingsIsle we are constantly looking to create the best player experience possible. As such, we are examining old worlds with fresh eyes and making improvements where we’ve noticed players having a little more trouble than usual.

Celestia is the first world on our list, and we have made several changes:

• Teleporters have been added to several areas to help with navigation.

• Mob stats have been updated to follow our current combat difficulty model.

• Mob decks have been modified to replace particularly problematic spells (Stun, etc.).

• There is a new, auctionable gear set that will help players remain competitive without requiring them to stop and farm as often.

• The Celestial set bonus gear is now auctionable. We have also modified the drop rates to relieve the amount of these that were previously overwhelming your backpacks.

• There is a new level 60 epic gearset (with pin slots) that drops at several bosses.

• Level 60 pins now drop at several bosses for dual school afficionados.

• Additional second chance chests have been added to a few bosses.

Magic Mirror Changes

The Magic Mirror Shop now offers some new wigs for a low gold price! These wigs can also be dyed to a Varity of colors in the Dye Shop. Feel free to express yourself using these new options.

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Tournaments

Tournaments can now be scheduled on demand by players! Using the Tournaments Kiosk, a level 50 or higher player can choose to “Host” a tournament.

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This opens the Create Tournaments window. In the first page you can select from a list of tournament templates. These templates appear on the left, and you can look through all the pages using the arrows at the bottom of the list. When you select a template the rules information will appear on the right.

On the top half you can see the requirements, duration, and Tourney Token cost to enter the tournament. You can also click the rewards button in the top right to preview the rewards for the tournament. In the bottom half you can see each of the rules for the tournament. You can scroll through the rules using the arrow buttons. When you’ve found a selection that you’re happy with, use Next to progress to the next step.

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In the next window you will still be able to see your selected tournament on the right. The left of the panel allows you to set the Tournament Privacy and Tournament Time options. Currently the Friends and Guild options are disabled as they are still in progress, so the only option for Tournament Privacy is Public. Under Tournament Time you can select when you want your tournament to begin. You may not schedule a tournament to start sooner than 15 minutes from now and you may not schedule a tournament more than six days from now. When you’ve set your time, select Purchase and Create Tournament to move on.

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Hosted tournaments will cost crowns. Once you have created the tournament it will appear in the Hosted Schedule tab of the Tournaments Kiosk. Using Cursor Mode, you can see the name of the host for each tournament to help you find your friend’s tournament.

When you host a tournament, it functions like any other tournament hosted in the Weekly Schedule, except that hosts may join the tournament at any time. Other players may sign up an hour ahead of time. If enough players have signed up before the scheduled time the tournament will begin. If a tournament does not start, the host will be issued a credit, allowing them to host a tournament free of the crowns cost.

In addition to the Hosted Tournaments feature, the rewards of tournaments have been adjusted. Tournaments will now award Blue Arena Tickets and medals, which can be seen on the rewards preview screen.

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User Journey Optimization

Updated Quests on Unicorn Way so that optional quests (side-quests) are offered at the end, and not necessarily during the standard Unicorn Way quest chain.

• There is one side-quest that is still offered in its normal place, that is the Pesky Pirates side quest, since it takes place simultaneously with the Skeleton Crew quest.

• Players now get the Pixie/Fairy spell from the Fairies themselves.

• Players also now get the 1-day Broom Mount prior to having to cross the map to find Lady Oriel

• Rattlebones now has a proper boss mob notation on the map.

Miscellaneous

Advanced Housing now has a settings window with 2 options:

• When picking up an item, you can elect not to pick up supported items.

• There’s an option to make Wallpaper and Tile items interchangeable.

• Several new Housing sign options have been added.

• If a guild leader hasn't logged in for over a year, we’ll make another player the guild leader. The player chosen as guild leader is the player who has been in the guild the longest and who has logged in sometime in the last year.

• When collecting Prima Materia, other loot notifications are now displayed correctly.

• The Auction House filters now apply only to equipment.

• The page buttons on the world gate to wrap around.

• “Join a Team” Magic Weaving Lessons are no longer world specific.

• Added Moon Dust recipe to Madam Magda.

• Reshuffle added to Khonsu’s Myth polymorph in Standard.

• Added Raid Music Scrolls to Crying Sky and Cabal’s Revenge Raids.

• Added Arc 2 spells and Event spells to Arcanum Scholars.

Bug Fixes

• Single Negative Charm “Stack Overflow” no longer removes all in the Cabal’s Revenge Raid.

• Bottom Path of Medusa works as expected when casting with Fire Wizard.

• Restored 1 Hour Pendragon Gate Key to Adam Usk.

• Invading Fleets no longer loops infinitely when activating the doom moon after all ships have been defeated.

• Jake the Smoke Monster doesn’t count Auras as Blades anymore.

• Added missing Lemuria Side Quests to Legend of Lemuria badge.

• Enraged Forest Lord no longer sounds like a Kraken.

• Divine Cabalist no longer reacts to Shrike in the Cabal’s Revenge Raid.

• Krokosphinx in Selenopolis now casts some spells other than blades.

• Khonsu’s Malus polymorph hits properly in Challenge.

• Death Weaving’s Adherent of the Fang no longer gives the badge during the quest.

• Fixed some Life Weaving Polymorphs to have the correct components needed for fusion.

• Tut Ragers in Fire Weaving corrected to Elites not Bosses.

• Fixed Khonsu Challenge mode to not randomly trigger twice on the Ice Polymorph.

• Added missing Death Punishing Pins to Zelicia the SnoopingOne.

• Fixed Evil Magmaman’s Ice DOTs to sound like Ice.

• Fixed Skeletal Pirate pet card to match trained version.

• Updates to spell text of some early utility spells.

• Some early utility spells now correctly categorized as Harmful Charms or Harmful Wards.

• Resolved an issue where Enchanted Treasure Cards did not appear in the sideboard.

• Auras on Shadow Enhanced Spells fixed and restored paths to Nested Fury, Call of Khrulhu, Winged Sorrow, Lamassu, Rusalka's Wrath, and Iron Sultan.

• Fixed detonate to detonate over 100% on bomb DOTs when applicable.

• Karamelle and Lemuria bosses properly drop all the spellements expected.

• Banned all remaining damage over time item card spells that were not Life, Myth, or Fire.

• Fixed Thoth and Taweret bottom spellement paths to cost 6 pips.

• Chameleon Clash Fusion Spells now have the proper 85% accuracy.

• Fixed undefined loot reward from the Devourer.

• Fixed Heqet aura hanging text.

• Fixed an issue where equipment from the Dark Jester Pack would not consistently display correctly.

• Fixed an issue where players on some platforms could not properly see the stats of other players on inspection.

• Team Up Kiosk should now more consistently function.

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