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The fate of the Spiral is in your hands!

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August 29, 2025

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Demo Wizard101 Console at PAX West 2025!

We’re so excited to announce that KingsIsle will be going to PAX West August 29th through September 1st! We hope to see you there! Stay tuned for more details.

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Wizard101 Coming to Console!

Unleash your inner magic and prepare to unravel the mysteries surrounding a death professor gone rogue. Darkness threatens to engulf the Spiral as you master powerful spells, explore over 22 whimsical worlds, and team-up with friends in this nostalgic wizard turn-based deckbuilding MMORPG.

Worlds of the Spiral

Wizard City is at the center of all things.

The entire city has sprouted up around Bartleby, the World Tree. Bartleby protects all worlds by eternally maintaining a connection to them along the Spiral.

Recently, a shadow has crept over Wizard City and Merle Ambrose, Headmaster of Ravenwood, has begun his search to find courageous young Wizards who can save Wizard City.

Krokotopia is an ancient land of forgotten treasures.

In this place, deserts surround the life-giving oasis in the shadow of towering pyramids. Krokotopia was once home to the Kroks, and it is rumored the Kroks have re-awakened and enslaved the Manders.

Occasionally, the canines of Marleybone can be seen here excavating ruins in search of artifacts for their museums.

Marleybone is the home of dogs, cats, and proper manners.

The city has all the trappings of a modern society built upon scientific foundations. Big Ben, Scotland Yard, and the Royal Museum are some of the most famous sights in Marleybone.

Beware in Marleybone at night where the name "Meowiarty" is whispered in hushed tones. It is also rumored that roving cat gangs litter the rooftops and steal many of the city's precious valuables.

MooShu is a beautiful land with a rich, deep history.

Full cherry trees, carefully maintained gardens, and tall mountains can be found everywhere. Although this is a place of knowledge and tradition, there is a great mystery here.

It is home to both the honorable samoorai as well as the sneaky ninja pigs. For some time, there has been peace. Recently though, the Emperor has taken ill and the ninja pig clans have risen again to stir up trouble in MooShu.

Dragonspyre is an ancient, haunted world in which renegade professor Malistaire has recently been spotted!

Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic.

Legend has it that in the summoning of a great Dragon Titan, the world was destroyed and changed forever. Its great buildings and stone columns crumbled before the coming of the Dragon Titan.

Now, it has become a land of fire, lava, and ghosts.

Features

A powerful dark magic has engulfed Wizard City and the many worlds of the Spiral. You may be a brand-new student at the Ravenwood School of Magical Arts, but you and your magical spells may be the only hope the Spiral has to thwart the evil forces threatening the balance of everything. Are you up to the challenge?

Prepare for battle by collecting spell cards and building your spell deck. Add/remove spell cards before each battle to strategically get the cards you need when you need them!

Hone your strategy to unleash powerful magic and defeat foes in thrilling turn-based card combat. Take down enemies solo or team up with friends for maximum efficiency.

Uncover secrets, meet hilarious fully voice acted characters, and explore vast worlds in an ever-expanding story. Battle your way through prehistoric times, wild jungles, underwater palaces, and more! With over a thousand hours of questing content and more than 16 worlds to discover, there’s always a new adventure on the horizon.

You’re never alone in the Spiral. Join and interact with millions of other Wizards across your adventures in this vast MMORPG. Whether you’re looking for assistance with a challenging foe, trading valuable Treasure Cards, or hatching powerful pets, teaming up with friends can be both fun and useful.

Schools of Magic

Enroll in the Ravenwood School of Magical Arts and pick one of seven magical schools to specialize in:

Dalia Falmea, Professor of Fire Magic

Fire is passion, the bright, burning flame of raw emotion sweeping over everything. Those who follow the School of Fire, known as Pyromancers, are tempestuous, quick to anger, and consumed by whatever drives them at that moment. They tend to walk a fine line. Having great passion and enthusiasm for one’s loves in life is good, but watch out! Passion can burn you up and consume you, leaving nothing but a charred husk of your former self. Pyromancers use Incantations to dominate and convince Fire creatures to do their bidding. Fire Magic traces its origins back to the fierce Fire Dragons, the race of Titans that ruled the land in the Days Before.

The Fire School will train its student wizards to do damage over time. Fire Wizards pile on spells that will continually do damage to the enemy. Initially these spells will not do much damage, but they eventually stack for possible large amounts of damage in short amounts of time. Fire wizards also learn the ability to stun, which disables the enemy from acting for one turn. They can heal themselves enough to get by, but nothing substantial.

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Lydia Greyrose, Professor of Ice Magic

Ice Magic is all about persistence, slow but steady progression and advancement, like the great glaciers forever sliding across the landscape. Those who embrace the power of Ice, known as Thaumaturges, exhibit great patience and strength, but as a result they sometimes become rigid and inflexible. Thaumaturges use Chants to bargain or plead with Ice creatures to serve them.

Ice Magic has its origins in the great Ice Giants, a race of Titans that built massive castles in the sky in the Days Before.

The Ice School will train its student wizards to take high amounts of damage and survive. Ice Wizards have the highest natural health points and defenses which enable them to take large amounts of damage without dying. It is very hard to defeat them. A lot of their functional spells have to do with increasing their defenses and absorbing damage. They also have the ability to taunt enemies, which forces the enemy to focus attacks on them. This can come in handy when playing in a group.

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Halston Balestrom, Professor of Storm Magic

Storm Magic is all about creativity. It represents that flash of insight, or the spark of inspiration that makes you yell, "Eureka!" It is about the pleasure of catching lightning in a bottle. Wizards that embrace the School of Storm, known as Diviners, are driven by the thrill of investigation and discovery, the joys of invention and ingenuity, the power of creating and building. The drawback to such pursuits is the tendency to get lost in the maze of thoughts and being paralyzed to make a decision. Diviners use Verses to charm, enthrall or hypnotize creatures to help them.

Storm Magic has roots in the power of the majestic Storm Lords, the race of Titans that ruled the seas in the Days Before.

The Storm School will train its student wizards to do a lot of damage. Storm Wizards have the ability to unleash high amounts of damage from an early level, which is good, but they place too much emphasis on power, and therefore suffer in terms of accuracy. They also have the least amount of base health points of any of the schools. When enemies cast damage buffs on themselves or damage reducers on a friendly player, storm wizards can remove those spells.

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Cyrus Drake, Professor of Myth Magic

Myth is imagination. The power of the mind, and everything it can create, drives Myth Magic. It is illusion and dreams made real. If the Wizard can conceive it, it can be brought forth and even brought to life. Beware, though, for when imagination becomes too fanciful and whimsical, dreams can escape control and run wild. Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name.

Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are the shadowy forms of thought made real.

The Myth School will train its student wizards to summon minions. Myth Wizards eventually get four different types of minions, each with a little different function. They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. They also have the ability of taking down defenses on other players, so if someone is stacking a bunch of defensive spells, a Myth wizard can get rid of them.

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Moolinda Wu, Professor of Life Magic

Life is spirit, the force of awareness and existence. It is about constant growth and movement. Practitioners of Life Magic, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Unlike other magic, which relies on summoning, coercing or beseeching, Life Magic harnesses the power of the Song of Creation to create something new. Scholars believe that Theurgy channels the tapestry of music from which the Spiral was created, and that in echoing portions of the great symphony, a Wizard can bring forth and create Life where none previously existed.

Life Magic rests between Fire and Storms, for the spark of Life comes from those two forces.

The Life School will train its student wizards to heal themselves and other players. Life Wizards are given the ability to heal themselves the most effectively, as well as the unique ability to heal other players. Combined with this, they do low to moderate damage attack spells with extremely high accuracy rates. They also possess the sole group heal spell.

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Dworgyn, Assistant Death Teacher

The Death School will train its student wizards to steal and support themselves. Death Wizards belong to an advanced school, simply because most of their spells take multiple step combinations to use effectively.

Their spells aren’t the strongest, but some have the ability to absorb health from the enemy, which serves as a way for them to heal themselves. They have many preparatory spells that allow them to build up high-damage spells.

Death is about ending and closure. All things pass eventually, and time cannot be held back forever. Wizards devoted to Death Magic, known as Necromancers, understand this fact about everything around them and strive to face it without fear. They try to make the most of their time. Beware, though; some Wizards become morbid or try to cheat death through undeath. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents. Death Magic sits between Ice and Storm, for the cold energy of undeath draws on those two forces.

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Alhazred, Krokotopia Balance Teacher

The Magic of Balance is harmony and finding equality in all things. It draws on elements from each of the other schools, incorporating bits and pieces of those other energies to fill in the spaces between the Schools. Wizards who focus on Balance Magic, known as Sorcerers, are broad-minded. In their minds, all things deserve consideration, and there may be many answers to a single question. The drawback to this point of view is a tendency to seem impassive or indecisive and never willing to embrace a side or position. Sorcerers use Transmutation to blend the forces of the other schools for their spells.

Sorcery does not draw upon internal aspects of the caster, nor does it rely on external forces. Instead, it is the creation of something new by combining elements in unique and powerful ways.

The Balance School will train its student wizards to be effective in group play. Balance Wizards are most effective in group play because they have the ability to buff other players as well as themselves. Although effective in group-play, they can still sufficiently play alone. They have a little bit of everything, which allows them to surpass most monster resistances, heal themselves a little bit, and buff players.

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Side Systems

Head to the arena to prove your deckbuilding might! Improve your rank and fight to reach the top of the leaderboard. For even more rewards, participate in tournaments and challenge yourself with special combat rules and restrictions.

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Pets drop as treasure and can also be purchased in the Crown Shop and from any pet store in the Spiral. Pets will often times place equipment cards in your deck or even raise some of your attributes. Plus, they are really cool and fashionable accessories. If you level up your pet in the Pet Pavilion, it can give you more boosts and may even participate in duels!

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Crafting lets players create hundreds of items such as hats, jewelry, robes, wands and other equipment. This equipment includes items that span bonuses for multiple schools. They will exist in all combinations, and can enhance spells from your primary school, and any other school's spells that you have learned. You can also craft furniture, treasure cards, pet snacks, and more!

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Students at Ravenwood can plant and grow amazing plants in their dorms and castles! Plants go through several stages as they grow, from seed to seedling to young plant to mature plant to elder plant. Once a plant is mature, you can harvest it to reap rewards such as Gold, reagents, pet snacks, treasure cards, or other seeds.

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Magical Fishing is another amazing hobby you can take part in when you're taking a break from your dueling adventures. There are different types of Fishing Spells, including Fish Catching Spells and Fishing Utility Spells that allow you to reveal a fish's school, or even restock the ponds!

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Throw parties, play mini-games, and host player versus player duels from the comfort of your own home! All students start out with a dorm room that they can decorate with many of the thousands of housing items available. You can receive updated housing throughout the Spiral via questing, crafting, purchasing from vendors, and more!

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Earn incredible exclusive rewards in special limited-time events! Events rotate weekly and could consist of fighting waves of enemies in a certain allotted time, rewarding you for activities you already participate in, and more!

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